

o8d files, set folder, rules I, II and III) The ships were all incredible in their own ways, the smallest was sharp, quick to break waves, but inept in combat, while the biggest was costly but sturdy and majestic. One of those would be their home for quite a while, and they should decide wisely. Guards were seen all around, as well as ship-captains coming and going. It was a bustling city, plenty of people coming and going, doing their commerce and living their lives. In recent times, the city was strengthened by the Steward, it was safer, but the waters around were not free from the Corsairs.įrom the west they came, observing from the top of a hill the Haven of the Faifthul stood strong and imponent, sprawling from the coast a few kilometers inland divided by the Anduin river into three parts: two coasts - east garth and west garth - with a circular wall and the triangular shape in the middle where the Court of the Ship-Kings was situated. The rangers did not understand the point quite well, but trailed that path all the same. The Warden disagreed, and vehemently opposed the sailing from that region, saying it would be a much better idea to ship from Pelargir, arguing the Royal Fleet would protect the exit from the port against any possible piracy attempt. The rangers agreed to guide you back to Gondor, specifically to the ports in Belfalas - as it was faster -, in order to take a ship sailing east, into the unknown. Find out which of the docked ships is hiding your enemy and get one for you to flee as quick as possible! What was supposed to be a simple sailing became a conspiracy, people already know of your mission and they don't intend on letting you go.

The last iteration in your new mission on Middle-Earth is now released! When the White Wizard ask for a favor, you don't dare say no. Its 60 cards introduce a new hero, three copies of each player card, and conclude the epic saga's narrative arc with an all-new scenario that pits the heroes of Middle-earth against a demon from the times of Morgoth in the fight of their lives!.

Through treacherous mountain passes, goblin ambushes, dark tunnels, and underground waterways, their journey leads them at last to the depths of Moria and the terrible discovery that awaits them! Shadow and Flame is the climactic final Adventure Pack in the Dwarrowdelf cycle. Through treacherous mountain passes, goblin ambushes, dark tunnels, and underground waterways, their journey leads them at last to the depths of Moria and the terrible discove Throughout the Dwarrowdelf cycle for The Lord of the Rings: The Card Game, the heroes of Middle-earth have been tasked by Elrond to find the root of the increased Orc activity in the Misty Mountains. Throughout the Dwarrowdelf cycle for The Lord of the Rings: The Card Game, the heroes of Middle-earth have been tasked by Elrond to find the root of the increased Orc activity in the Misty Mountains.
